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Scout Update released - Vote results
Written by Unknown and translated by Unknown on 25.02.2009 Time 08:27

There were a lot of discussion about the Scout Update. And to be honest i think all of us were awaiting a bit more from the Scout Update. At least a new video would have been nice. But enough of the hard words lets be happy about what is Valve giving us. 3 new weapons (Sandmann, Energy Drink, Force-A-Nature), 3 "new" Maps (CP_Junction, CP_Egypt, Arena Watchtower), 35 achievements (TFPortal-Scout achievements) and a mapupdate(CP_Fastlane) are the result of Valves long work.

Another thing are the results of the vote concerning to the unlockables. About 40.000 fans have voted. After 10 achievements the new main weapon is unlocked - the Force-A-Nature. After collecting 15 achievements you are able to hit some balls with your Sandman. Finally after reaching 20 achievements you are able to push you with your new energy drink ... Bonk!

Since last night the Update is released to the communitiy. Additional to the Scout weapons Valve has done some changes which weren't known yet. Following the changelog:

New Features:
  • Added The Force-A-Nature, The Sandman, and Bonk!
  • Added 35 new Scout achievements
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded teleporters
  • Added new sound for a fully charged medic dying
  • Add bonus points section to scores
    • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added several new speech concepts, mostly hooked up to new Scout lines
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Spies disguised as enemy team can now see player IDs for enemies

New Maps:
  • Added community maps: cp_egypt, arena_watchtower, and cp_junction
  • Updated cp_fastlane with Arttu's new version

Mapmaker requests:
  • Added new input for forward speed modifier to FuncTrainTrain
  • Added TeleportToPathTrack input to func_tracktrain

  • Fixed a bug where players would sometimes gib from non-gib damage kills
  • Fixed stat screen showing an entry for a class called "map."
  • Fixed item model panels not using team skins
  • Fixed obscure bug where spectators were able to carry the flag

Altogether a lot of things happend with the update. The calculation of the Spy's Backstab was changed now so that Facestabs should be fixed. Bonuspoints are now shown special within the stat screen. Scouts will get new bonus points for killing a medic which is healing a target. A lot of new souds were added too.

While having a look at the smaller features wich were added it is overall a large update. But we still don't know the pyros secret. Mabe we will know more in 4 to 5 month..

In the end an information for all new customers. Team Fortress 2 is available till Friday for only the half price. Where? ->HERE! or at Amazon:

So what is your opinion about the update? What is good and what you didn't like?


tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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