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Bugfixes for TF2
Written by Unknown on 15.07.2009 Time 08:40

Last night, TF2 got a new update. Many bugs valve were able to fix. Check the Changelog for more!

  • Linux Dedicated Server
  • Improved connection logic to help servers that aren't automatically reconnecting to Steam.

  • Engine
  • Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present.

  • Team Fortress 2TF2 Team Fortress 2
  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files.
  • Fixed minicrits resulting in reduced damage for weapons at close ranges.
  • Fixed the Cloak and Dagger not regenerating at the correct rate.
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server.
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played.
  • Fixed "jointeam unassigned" exploit.
  • Fixed being able to respawn during the chat time before a level change.
  • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash.
  • Prevented some exploits based on mat_dxlevel being changed in-game.
  • Updated ripple effects for water drips to improve performance.

Screenshots

tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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