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New Patch Released - 9/15/2009
Written by Unknown and translated by Unknown on 16.09.2009 Time 15:50

A new patch was released tonight. But this one is huge. Not only did they release bug fixes, but they also did major changes to two classes.

While it was rumor in form of a video some days ago, we know that it's true now. Both the Medic and the Heavy got their items modified.

The Heavy is now able to toss his sandwich to the floor by pressing the secondary fire button. Other players that pick it up get 50% of their hit points back, just like they do when picking up a mid-size health pack. They Heavy is able to drop the Sandvich once. He has to pick up any health pack while having full HP to get another sandwich. Additionally, they increased the Sandvich's health bonus. It does now heal you to the maximum of 300 HP instead of giving you 120 HP.

The Medic has undergone major changes, too. His HP regen rate was increased. Prior to this update, the Medic healed up to 3 HP/second, depending on the time that passed since he was last hit. This maximum has been increased to 6 HP/second. The Blutsauger does now have a critical hit chance, too, but it will drain 2 of your HP/second. That means that Medics with the Blutsauger have the same health regen rate that all Medics had prior to the update, while Medics carrying the Syringe Gun benefit from a higher rate. This could make some competitive players change their favorite primary weapon.

This is the complete changelog:


Engine

  • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

Additions / Changes

Backpack improvement

  • Added support for 100 slots in the backpack
  • Backpack can now be sorted by type
  • Multi-selection in the backpack is now done by holding down the Ctrl key

  • Alt-fire on the Sandvich now drops sandviches
  • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
  • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
  • Eating a sandvich using the taunt method now heals a Heavy to full health
  • Dropped sandviches heal 50% of the collector's health

Medic regen changes

  • Base regen amount increased from 1/sec to 3/sec
  • Regen amount increase since time of last damage decreased from 3x to 2x
  • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec

Blutsauger
  • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
  • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
  • Added "mp_windifference" server ConVar (default to 0)
  • When set to X, matches will be considered won if a team gets X points ahead of the other team
  • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
  • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
  • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
  • If set (default), it'll show non-standard items being carried by the player you're spectating
  • Tournament mode changes
  • New item whitelist allowing tournaments to control what items can be used by players
  • Added "item_whitelist_example.txt"
  • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
  • Added Tournament mode Spectator HUD
  • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
  • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
  • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
  • Changed idle player check to include spectators & players who haven't chosen a team


Bug Fixes

  • Fixed explosive radius detection using an axially aligned box instead of a sphere
  • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
  • Grenades/Pipes radius change: 132->159 
  • Rocket radius change: 121->146
  • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as.
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
  • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
  • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
  • Fixed wearables not destroying their attached particles when they're removed
  • Fixed several player & viewmodel simulation issues that occurred when the game was paused
  • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests

  • Added the entindex() of the object being built to the "player_builtobject" game event
  • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
  • Added IgnitePlayer input to TFPlayer

Screenshots

tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
More pictures

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