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TF2 Update
Written by Unknown and translated by Unknown on 28.05.2010 Time 01:05

A new update for Team Fortress 2, Day of Defeat: Source and Counter Strike: Source has been released tonight. It fixed an issue with the available resolution in windowed-mode, added a Client/Server check  when connecting to a server and solved two problems which caused game crashes.

More interestingly,  it seems, Valve is reworking their maps. After the recent changes on plr_pipeline and cp_gorge, there is now some fine-tuning for koth_nucleus and tc_hydro.  Above all, it stays exciting, wether the possibility of shortening the respawntime when a team begins to cap any point will give tc_hydro a push of popularity again. Secondly, this is maybe an attractive option for other maps.

Of course, here is the complete changelog:

The major changes include:

GameUI
  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

Server Browser
  • Fixed a crash caused by leaving the server browser open while playing.

Engine
  • Added client/server version check on client connect.
  • Fixed a crash caused by hitting ctrl-alt-del while playing.

Team Fortress 2
  • Added community submitted deathnotice icons for the community submitted weapons.
  • Changed the deathnotice text color to use black instead of white when the local player is involved.
  • Fixed domination/revenge messages not using team colors for the player names.
  • Fixed an issue where sequences with an activity weight of 0 never get selected.
  • Updated Koth_Nucleus:
    • Changed side spawn exits to prevent sniping from inside the spawn door.
    • Fixed graphical glitch on platform floor.
    • Fixed blue-colored models in RED area.
  • Updated Tc_Hydro:
    • Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
    • Fixed various nobuild and playerclip issues reported by the community.
    • Removed logic that reduced spawn times based on roundtime.

 

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