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TF2 Beta and TF2 Update
Written by Unknown and translated by Unknown on 03.12.2010 Time 08:19

TF2 Blog entry

Valve provides us with  news concerning the TF2 Blog today. Some players will be glad about it, others will be frightnened.

With the release of the TF2 Beta it is clear, that the development of TF2 hasn't come to it's end. Simultaneously, Valve tries to solve problems with innovations distinctly better. Therefore, Valve needs above all one thing: information.

Team Fortress 2 Beta

Those, they want to receive with the TF2 Beta. For this purpose, everyone owning TF2, has the chance of installing the beta of TF2. In the beta, all weapons are available, which will be, depending on the feedback, adjusted and changed. Of course, there will be neither random drops, nor the Store. In fact, Valve has fixed servers for the beta, however, if anyone wants to host a personal test server, there are further information in the recent  Blog entry.

Above all, the tests concern:

  • Adjustments to classes, items
  • Changes on current and new maps
  • Reaching higher levels and other game-spanning changes (e.g. doubled health points)
  • General test of new technologies

Recently there are 3 changes to the genuine game:

Three versions of Natasha:

  • -40% damage
  • -25% damage, -25% health points
  • Spin-up/down time increased, slowdown-on-hit effect falls off over distance

Map changes:

  • cp_granary: new entry to the middle ramp rooms on both sides
  • cp_5gorge: 5 CP versions von cp_gorge.

Misc balance changes:

  • Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.

Feedback can be given in the official Beta Forum.

TF2 Update

Additionally, Valve provides another update, which fixes several bugs and has some adjustments for the items concerning trading, gifting and customizing:

Team Fortress 2

  • Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).
  • Fixed a control point bug where players could capture points that were already owned by their team.
  • Fixed a server crash caused by kicking a player that isn't fully connected.
  • Fixed Spies being able to destroy sappers using the "destroy" command.
  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
  • Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.
  • Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard.
  • Updated the player_hurt event to always set "damageamount" even if the attacker is the world (falling damage).
  • Updated items:
    • Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.
    • Integrated several improvements to contributed items provided by their authors.
    • Made the following items paintable: Sergeant’s Drill Hat, Pyro’s Beanie, “Dangeresque, Too?”, Whiskered Gentleman, Safe’n’Sound, Trophy Belt, Frenchman’s Beret, Camera Beard, Max’s Severed Head, Alien Swarm Parasite, Ellis’ Cap, and the Horrific Headsplitter.
    • Sam & Max items and the Portal 2 Pin are now Gift Wrappable.

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