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TF2 Update
Written by Unknown and translated by Unknown on 20.01.2011 Time 00:01

After nearly two weeks, there is a new update for TF2. In fact, next to some engine updates, a lot of the game changed. The default crosshair is now modifiable in colour and size, as are the custom crosshairs. Moreover, several bugs concerning different weapons have been fixed. What's more, Valve worked on the maps, too. THe 5cp Gprge map from the beta found it's way into the game CP_Yukon got some adjustments.

Eventually, here is the complete changelog:

 

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)   

  • Updated the Linux srcds_run script

    • Added warning message for people running the server as root

    • Changed the working directory to the game tree before executing the dedicated server

  • Updated the existing localization files

  • Added Czech, Hungarian, Romanian and Turkish localization files

 

Team Fortress 2  

  • Updated several models with optimizations and new LODs.

  • Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.

  • Added a glow effect to the team intelligence entities when they’re not being carried.

  • Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.

  • Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.

  • Added a note in the trading dialog to let you know when your trading partner is typing.

  • Added a new Valve map CP_5Gorge.

  • Fixed the Mad Milk effect not being washed off when a player goes underwater.

  • Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.

  • Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.

  • Fixed not seeing the critboost effect on the Scout's Shortstop.

  • Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.

  • Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.

  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.

  • Updated the community map CP_Yukon.

    • Central CP moved up to bridge.

    • Bridge widened.

    • Several sticky exploits patched.

Flat bridge added onto CP1's pipes.

Screenshots

tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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