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TF2 Update: New Item and many bugfixes
Written by Unknown on 16.09.2011 Time 10:42

Yesterday, Valve has rolled out new updates. In addition to a CSS update (news soon) and a Source update ,  Team Fortress 2 became some improvements, visual changes, and - oh wonder - a new item. But we do not want to disturb us for additional pixels in the game,  but we enjoy the numerous corrections.

TF2 Blu IndustriesLooking at the changelog everybody will notice that at a variety of optical corrections were done. The Stickybomb Jumper has finally received its own texture and its own projectiles. In addition, other items have been updated. Updates on textures were made, new styles added or corrected. The Mask of the Shaman and El Jefe in the game can now be found by chance or drop nachgeschmiedet.

Also, the map pl_goldrush received some corrections. Thus, transparent walls above the roofs of the third Section added to counteract grenade spam from demos.




  • Items Toggle View

    • Killer Exclusive

      The Killer Exclusive is a promotional headwear item for all classes. It is an old-fashioned brown journalist's fedora with a card marked 'Press' stuck in the rim.

      The Killer Exclusive is awarded to players who buy the UK version of PC Gamer issue 232 (available September 29, 2011) and use the activation code contained inside.




Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  • Fixed startmovie failing for the raw, tga, jpg, and wav options
  • Fixed some HUD messages not displaying properly on widescreen resolutions
  • Updated the localization files for all games

Team Fortress 2

  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
  • Fixed hatless headgear not removing the player's hat
  • Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
  • Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
  • Fixed a rare server crash related to assists
  • Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
  • Purchased items are no longer announced in the chat text
  • Reduced the amount of server console output when client commands are out of sync
  • Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
  • Removed replay_port ConVar (and the need for replay to open a port)
  • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
  • Updated Pl_Upward
    • Fixed ending the game mid-round when mp_timelimit has been reached
    • Fixed several exploit areas
  • Updated Pl_Goldrush
    • Stage 1 : Fixed overlapping train track models
    • Stage 1 : Fixed terrain seam by red spawn exit
    • Stage 1 : Fixed red spawn room door going through ceiling
    • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    • Stage 3 : Added clip brush to top of main gate entrance
    • Stage 3 : Extended red's respawn room brushes to enclose entire interior
    • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  • Updated Items
    • Added the Killer Exclusive
    • Added the Mask of the Shaman to the droplist and made it craftable
    • Added the El Jefe to the droplist and made it craftable
    • Added two new styles for the Large Luchadore
    • Fixed the Industrial Festivizer sometimes turning white
    • Updated the shading on the Crusader's Crossbow
    • Updated the Magnificent Mongolian texture and made it paintable
    • Updated the Carouser's Capotain with an improved appearance
    • Updated the Whiskered Gentleman with an improved appearance
    • Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
    • Updated the Stickybomb Jumper
      • Now uses a unique texture and projectile
      • No longer causes the wielder to take increased damage from other sources

Undocumented changes

  • Removed the ability to randomly score a critical hit on the Sticky Jumper.
  • Added an additional audio feedback when Sticky Jumper projectiles touch the ground
  • The physics of charging with a shield as a Demoman have been altered.
  • Updated the Original's crit sound to be in stereo.
  • Made the El Jefe tradable.
  • Fixed bug, allowing Demoman to explode himself with Sticky Jumper's detonation, while holding any other weapon.


tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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