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Huge Team Fortress 2 Steam-Update
Written by Unknown on 26.10.2007 Time 13:47

There haven’t been any updates since the official release of Team Fortress 2. But now we can look forward to a lot of error corrections. Various bugs were identified and fixed by Valve. Here’s the huge changelog:

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden death
  • Fixed a spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
  • Fixed texture detail level setting "Very high" not being preserved
  • Improved various error messages, and added links to steampowered support pages
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a medigun losing its owner
  • Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is zero
  • Added a missing "cannot_be_spectator" localization string
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
  • Fixed some edge cases where grenades could go through player or buildings
  • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
  • The Engineer's "build X" commands will now behave properly when bound directly to keys

But not just Team Fortress 2 was honoured with a patch. Several changes and improvements were made to your steam-clients. Most of those changes affect the Steam Community Overlay:
  • Fixed games sometimes getting minimized on the first friends message received or sent via the in-game overlay
  • Fixed Server Browser hang on first refresh
  • The in-game overlay now saves dialog positions on a per resolution basis
  • Improved in-game overlay compatibility with some third party security applications (Tiny Personal Firewall among others)

  • The in-game overlay is no longer required for Orange Box games and will respect the setting to disable it
  • Fixed input issues with some non-Steam games when used with the in-game overlay (World in Conflict now works)
  • Fixed individual voice chats not transitioning their call state correctly to the in-game overlay when launching a game while a voice chat is active
  • Improved the look and feel for the games and mini-games lists
  • Fixed various layout and color problems in all of the non-default skins
  • Fixed a rare crash bug in the Server Browser
  • Fix bug preventing non-ASCII characters at leading or trailing end of friends names
  • Fixed Voice tab in settings dialog not always controlling correct sound card, if user had more than one sound capture card
  • Fixed My Games list icons getting randomized


As usual you will receive the new files automatically when you launch Steam the next time.

Screenshots

tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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