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A present by Valve - Big TF2 Update
Written by Unknown on 21.12.2007 Time 11:39

Time draws near Christmas and Valve hands out the (data-)packets even before the actual festivity. And these packets aren’t small at all.

Team Fortress 2, Source TV and the Source Engine will receive improvements as soon as you start up your Steam-Client. But now let’s get to the important infos. Here is a list of changes and improvements:

Demo & PyroDemo & Soldier Heavy & Scout


[quote]

    Team Fortress 2
  • Sudden Death mode is now a server option (a convar) and defaults to OFF
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the "civilian" class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases
  • Fixed critical bullet tracers not being visible to players other than the firer
  • Fixed first person spectator view of the Spy watch not showing the correct cloak value
  • Fixed the teleporter's player shaped particles not drawing
  • Fixed the flamethrower stuttering when firing directly into a building
  • Fixed a rare crash that can happen when a player being healed leaves the server suddenly
  • Fixed rocket trail effects sometimes existing permanently in world
  • Added effects to players when they earn an achievement, visible to other players nearby
  • Tweaked achievement HUD fonts and color palette for more readability
  • Improved stat gathering for map play times to increase accuracy
  • Improved stat gathering around draws to better understand why they're occurring
  • Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
  • Fixed an occasional crash caused by an achievement not being found during a game announcement

[/quote]

You can see from this changelog that a lot of bugs vanished into thin air. For example, the little firefly that the soldier left behind sometimes after firing his rocket launcher, is gone now. The Civilian, who is known from the TFC Hunted mode, cannot be used in TF2 anymore. Sapped buildings of the engineer will take less damage than before. They also added a new effect which shows when a player reached an achievement.

[quote]
    Dustbowl
  • Now waits until either team wins fully before changing to another map on server timelimit expiring
  • Teams now score a point per captured control point, rather than per sub round
  • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
  • Fixed gaps in stage gates that allowed snipers to kill defenders during setup
  • Fixed several model and brush perch exploits in stage three
  • Added stair access to the upper area in stage three after the first cap
  • Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

[/quote]

These changes will be especially appreciated by ladders and leagues. CP – Dustbowl used to be a map that most likely ended in a tie. The changes made by Valve, made this map a lot easier and more comfortable to play CP – Dustbowl in the leagues. The rounds will be played out from now on, before the map ends because of the time limit. Also every team will score one point for each conquered control point and not after each won stage.

[quote]

    Source Engine
  • Fixed some audio buffer support issues with Vista
  • WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
  • Improved the console in the graphical UI version of the dedicated server

[/quote]

Several audio-buffer problems which could happen if you are running Vista could be solved. Further on, the console of the GUI on dedicated servers has been improved.

[quote]

    SourceTV
  • Relay proxies can now record demos now with tv_autorecord 1
  • Fixed an interpolation code bug during demo playback that was resulting in view jitter
  • Added several TF specific game events to SourceTV auto director logic
  • Increased the average shot length by 2 seconds

[/quote]

Apart from the bug in the replay of demos, Valve also implemented some TF-relevant features in the Source TV. Besides that, relay-proxies can record demos now with tv_autorecord 1.

Thanks to Valve for these yearned for bugfixes and the new features. This present is really joyful.

Screenshots

tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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