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Custom Maps: CTF - Mach3 and CTF - Impact released
Written by Unknown on 16.01.2008 Time 17:49

Capture the Flag Fans stop by and see: Mapper and TFPortal.de-Member Vilepickle went back to work and created new versions of two of his maps. After re-editing CP_Castle 2.0/3.0 he now updated CTF - Mach and CTF - Impact .

So the third final version of the map CTF - Mach3 came out.

Team Fortress 2 - TF2 Map - CTF - Mach3 Team Fortress 2 - TF2 Map - CTF - Mach3 Team Fortress 2 - TF2 - Ingame


CTF - Mach3 has been affected by that much changes, that Vile starts his changelog with "Is this still Mach?". Vilepickle devoted himself to the many little details in the map and improved the performance and made some tweaks the gamers will recognize. Besides he added many new textures to Mach3. Here's the whole changelog.

[quote]
  • Map has been completely relit.
  • Much more detail added throughout the map. It should no longer feel overly "empty".
  • Map has been almost completely retextured.
  • More optimization has been added throughout the map.
  • Elevators no longer instagib players, and will always make their sound
  • The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher.
  • The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher.
  • Front door is wider and taller.
  • Players can no longer get caught on light fixtures.
  • HL2 water changed to TF2 water, improving performance.
  • Amount of water reduced, improving performance.
  • Most of the curved corners have been redone to use less polygons.
  • Sewers are taller so people can't get stuck in them.
  • Side section added in the middle of the sewer.
  • One red resupply door can no longer be opened by blue.
  • Many misaligned textures have been fixed and downsized and most areas of the map look smooth.
  • Intro camera and other cameras fixed up.
  • Detailed soundscape added inside the bases.
  • Gameplay signs added throughout.
  • Engineers can no longer build close to the elevators outside.
  • Engineers can no longer build behind the grate in the sewer, which potentially trapped people before.
  • Fixed a server crash from the CEVO build that would crash servers with over 24 players.
[/quote]

Team Fortress 2 - TF2 Map - CTF - Mach3 Team Fortress 2 - TF2 Map - CTF - Mach3 Team Fortress 2 - TF2 - Ingame


The other map bestowed by changes is CTF - Impact. The map enjoyed great popularity by the community even as it was in beta status. Now Vilepickle released the first final version of it, the changes won't be that big as in CTF - Mach3. You'll also get the changelog and 6 sweet screenshots from us.

[quote]
  • Sky clip above the roof outside raised higher.
  • The top flag ramp has had the trim on the side removed that cause players hugging the wall to get stuck.
  • Skylight room front entrance opened up completely, removing the large chokepoint there.
  • Side entrances have been widened significantly, removing the small chokepoints there.
  • These entrance changes are meant to focus the chokepoint on the flagroom rather than entrances, which is what Impact has been about in the past.
  • Skylight requires slightly less damage to break.
  • Optimization added to the center and to the RR area.
  • Reduced the number of entities in the entire map.
  • A path has been added from the side route to the front of the bases so people aren't so locked in when choosing their route.
  • Outside lighting tweaked.
  • The dead end side path in the bases has been shortened to lessen the confusion.
[/quote]

Team Fortress 2 - TF2 Map - CTF - Impact 1.0 Team Fortress 2 - TF2 Map - CTF - Impact 1.0 Team Fortress 2 - TF2 Map - CTF - Impact 1.0
Team Fortress 2 - TF2 Map - CTF - Impact 1.0 Team Fortress 2 - TF2 Map - CTF - Impact 1.0 Team Fortress 2 - TF2 Map - CTF - Impact 1.0


If this wasn't enough, David "Vilepickle" Lohmeyer gave us a hint for a new map. We may expect CTF - Chaos within the next weeks.

Team Fortress 2 - TF2 Map - CTF - Chaos

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