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Update reduces ammo of Demoman and Soldier
Written by Unknown on 29.02.2008 Time 03:23

Again Team Fortress 2 got some tweaks. This time around some grave changes were made. Valve heard its community screams for a weakening of both the Soldier and Demoman by reducing the maximum ammo the Rocketlauncher, Granadelauncher and Stickybomblauncher can carry. Instead of 36 rockets the Soldier now has 20. Now the Demoman has 20 Granades and 32 Sticky bombs. In the future this will result in more running back and forth from the resupply or dispenser.

Apart from the game balance changes, Valve put in some long desired metatags for servers and some important Server-CVAR's. From now on serveradmins can change the critical hits and respawntimes as they see fit without hacks like TFTrue. Furthermore 24+ slot servers are now supported.

Added "Custom" tab to the server browser
  • Servers can now specify metatags describing the custom rules they've adopted
  • Players can use tag filtering to find servers running the custom rules they want to play
  • Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24



  • Initial release of Tournament mode (mp_tournament)
    • UI for handling team naming, ready mode, and win results
    • Disables team player limits, autobalancing, and intermission



    Class balancing
    • Reduced Soldier's maximum rocket reserve ammo from 36 to 16
    • Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
    • Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24



    General
    • Added protection against voice command spamming. Dramatic reduction in teleporters needed
    • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
    • Fixed "lastdisguise" command not remembering if you were disguised as your own team
    • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
    • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
    • Fixed Spectator targetID not using team colors
    • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
    • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
    • Fixed Badlands never having Sudden Death triggered
    • Fixed Engineer being able to detonate buildings that are being sapped
    • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
    • Fixed potential client crash for players being healed by a Medic or dispenser
    • Made several improvements to server-side stat reporting (not related to individual player stats)


    Alongside all the changes and bug fixing, a complete tournament system with UI was implemented, for name and result administration.

    What do you think about this Update? Does it fit your way of thinking? Give us your oppinion on this through the comments or forum!

    Screenshots

    tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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