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Heavy update part 6 - Meet the Sandvich *Released*
Written by Unknown and translated by Unknown on 19.08.2008 Time 22:30

It's over! Valve revealed the last unlockable weapon for the Heavy - a sandvich.
That is not a joke! The new video "Meet the Sandvich" proofs that.




TF2 Heavy Achievements


Instead of a shotgun, the Heavy can now use a Sandvich. If used, the Heavy regains 140 HP over 4 seconds. On top of that, the Sandwich can be used at any time. (Now Medic - don't be jealous).
The letdown of the Sandvich is that while using it, the Heavy can't do a thing since it's a Taunt. So in order to recover and stay alive, the Heavy must retreat for a while.

TF2 Meet the Sandvich


For anyone of you who interested, here's the blueprint for the Sandvich:

TF2 Sandvich


But don't worry, the real update for the game itself, including the 35 new achievements, the 3 new Heavy weapons, the 7 new maps and the new game mode, will follow soon. In fact, while reading this, the update may be already available for download.

A happy Heavy Nightmare for all of you on the public servers out there^^.

[quote]

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Added 3 Heavy unlockables
  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements
  • Added Arena game mode
  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
  • Added cp_steel, a community map by Jamie "Fishbus" Manson



  • Changes
  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps


  • Bug fixes
  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

[/quote]

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